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- XBOING(6) X Version 11 (August 1993) XBOING(6)
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-
-
- NAME
- xboing - An X Window System based blockout clone. V1.7
-
-
- SYNOPSIS
- xboing [-version] [-usage] [-help] [-sync] [-display
- <displayName>] [-speed <1-10>] [-scores] [-keys] [-sound]
- [-setup] [-nosfx] [-nograb] [-maxvol <1-100>] [-startlevel
- <1-MAXLEVELS>] [-usedefcmap]
-
- -speed <n> - The game speed, 1 - 9. 9=Fast
- -maxvol <n> - The maximum volume as percentage
- -startlevel <n> - The starting level for game.
- -help - Produce this help message.
- -sync - Turn on X synchronisation.
- -usage - Print a brief help message.
- -version - Print out the current version.
- -scores - Print out current highscores.
- -keys - Use keys instead of mouse control.
- -sound - Turn audio ON for game.
- -setup - Print setup information.
- -nosfx - Turn off special effects.
- -nograb - Turn pointer grabbing off.
- -usedefcmap - Use the default colourmap.
- -display <display> - Set the display for the game.
-
-
- DESCRIPTION
- XBoing is a simple blockout type game where you have a
- paddle which you control to bounce a ball around the game
- area destroying blocks with the proton ball.
-
- Each block carries a different point value. The more blocks
- you destroy, the better your score. The person with the
- highest score wins.
-
- The play area is filled with blocks and other objects. You
- have a paddle that can move from left to right at the bottom
- of the arena. You move the paddle so that the proton ball
- bounces around blowing up blocks does not go past the paddle
- and out the bottom, much like a pinball game.
-
- The blocks exhibit different behaviour. The bomb block when
- hit will explode all blocks around it. If another bomb is
- beside it then it will go off also. The solid wall brick
- will not explode unless next a bomb. The ammunition block
- will give you four bullets and so on. Special blocks such as
- reverse and machine gun will only last for one level.
-
- There are random blocks that change their colour and
- therefore their points every now and then. They add a bit of
- change to the levels.
-
-
-
- Page 1 (printed 9/2/93)
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- XBOING(6) X Version 11 (August 1993) XBOING(6)
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-
- There is a pirate symbol that will kill your ball if
- touched. You can shoot this block 3 times to kill it but you
- will lose 1000 points. Keep away from the Death block, it
- kills your ball!
-
- The walls off block will turn the wall bounce off on both
- the left and right side of the playing area. This will mean
- the ball will not bounce off but continue through the wall
- and wrap around to the other side respectively.
-
- The reverse block will when hit reverse the controls to the
- paddle. This block should be avoided as it makes the game
- really hard. Hitting another reverse while already in
- reverse mode will turn it off.
-
- The teleport block will teleport the ball somewhere else on
- that level. It will not place you too close to the bottom of
- the screen or on another block.
-
- The sticky paddle block will stick the ball to your paddle
- each time it is hit and wait until you press space to shoot
- it off again. This can be a #$%$#@! and also useful for
- lining up shots for hard bricks.
-
- There is a machine gun block that allows you to shoot much
- faster. Note that you will also go through your bullets at a
- great rate. Can be fun to let off a burst every now and
- then. Erases counter blocks very fast.
-
- An extra ball symbol may appear and when shot or hit with
- another ball it will give you an extra ball!
-
- There is a shrink paddle block that will shrink you paddle
- to a smaller size for the level. If you currently have the
- smallest paddle then it has no effect.
-
- There is an expand paddle block that will grow you paddle to
- a larger size for the level. If you currently have the
- largest paddle then it has no effect.
-
- You can use the bullets to shoot the last pesky blocks or to
- collet lots of You can use the bullets to shoot the last
- pesky blocks or to collet lots of bonus coins. You will be
- given 4 bullets when a new level starts. If you lose a ball
- you will be given a token 2 bullets. Use bullets wisely as
- you will hate yourself when there is one brick left and the
- ball is missing it for ever.
-
- Throughout the game the bonus coins will appear. Collect
- these for bonus points when the level is finished. Sometimes
- the coin may appear as a x2 or x4 symbol which will indicate
- that the scoring from now onwards will be multiplied by 2 or
-
-
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- Page 2 (printed 9/2/93)
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- XBOING(6) X Version 11 (August 1993) XBOING(6)
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- 4 respectively. Note: if you get a x2 then x4 then x2 you
- will go back to x2 mode. Also note that this x2 or x4 mode
- will be disabled after each ball death.
-
- If you collect more than 10 bonuses during a level the
- killer mode is activated which will turn the ball red and
- the ball will plough through all blocks except the solid
- ones and finish off the level very quickly. You will also
- receive the SUPER BONUS on the bonus screen.
-
- The bonus screen will tell you how you went in the last
- level. Your bonuses will be added and the bullet and level
- bonus will be added. You get 500 points for each bullet not
- used. You get 3000 points for each bonus and if you get more
- than 10 bonuses you get a SUPER BONUS of 50000 points. You
- also get a new ball every 100,000 points. Pressing space
- will skip the bonus animations when the bonus screen
- appears. Your bonus score will still be added.
-
- There is a level timer that counts down while playing the
- level. If you don't complete the level in time you will not
- get the time bonus which is 100 points per second remaining.
- You will also miss out on the level bonus if your time runs
- out.
-
- The ball will be automatically shot off the paddle after
- about 5 seconds unless you press the space bar. You can
- always press P to pause the game.
-
- If the ball gets stuck in an infinite loop it will
- automatically tilt the board if the ball hasn't hit the
- paddle after a certain time span. The time span is about 8
- seconds I think.
-
- XBoing was started like many other projects to learn Xlib
- better. I had the XPM library and was already using it in a
- Motif application. I thought that it would be cool to have
- nice colour pictures/animations in an Xlib game. So I did.
- Without the XPM library I would be still playing with the
- colours I think.
-
-
- OPTIONS
- The speed option will adjust the speed of the overall game.
- It will except integer numbers between 1 and 9. This option
- is a little dodgy. The speed of the game can be changed from
- within the game as well. See Game Control. The default value
- is 1.
-
- The maxvol option allows you to adjust the maximum volume to
- be used for the sound effects if sound is supported. It
- doesn't mean all sounds will be this volume but they will
-
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- Page 3 (printed 9/2/93)
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- XBOING(6) X Version 11 (August 1993) XBOING(6)
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- use that volume as the top volume to scale against.
-
- The startlevel option allows you to set the starting level
- for your games. Note that when your score is placed in the
- highscore table the level number is the number of levels
- completed and not the level number attained. Also, in the
- bonus screen your level bonus will be the number of levels
- completed multiplied by the level bonus value and not the
- current level number!
-
- The help option will display a brief one line description of
- all the command line options used with xboing.
-
- The sync option will turn on the X Window System
- synchronisation of all Xlib calls which means that all calls
- are flushed by the X server before continuing. This will
- cause the game to become slower but enable some debugging.
- The default is OFF.
-
- The usage option will print a very brief synopsis of all the
- command line options and there value ranges.
-
- The version option prints the version of xboing that you are
- running.
-
- The scores option will print both the roll of honour and
- your personal best scores to standard out. This can be
- useful if you are not running the program on an X window
- display and still want to see what the scores are.
-
- The keys option will enable the use of the keyboard for game
- control. Within the game you may press <g> to toggle between
- mouse and key control. The default is MOUSE control.
-
- The sound option will enable sound to be turned on if
- possible. The default is OFF.
-
- The setup option is useful when you have just compiled the
- program. It will display the paths of the level & sound
- directories and also give you some information on other
- things.
-
- The nosfx option will turn OFF special effects. The special
- effect in question at this stage is the explosion shake.
- Turning it off will speed the game up a little bit. The
- default is ON. Servers without backing store will have it
- turn off automatically as the shaking is shocking.
-
- The nograb option will make xboing not grab the pointer when
- the game is visible. Pointer grabbing has the effect of
- stopping you move the pointer outside the game window. This
- is useful as it constrains the mouse and you don't get
-
-
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- Page 4 (printed 9/2/93)
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- XBOING(6) X Version 11 (August 1993) XBOING(6)
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- colourmap flashes. The default is ON.
-
- The usedefcmap option will make xboing try to use the
- default colourmap. This will be fine if the default
- colourmap is reasonabily empty. If you have a complex
- picture on your background then this option will not work
- and xboing will be unable to allocate enough colours.
-
- The display option will allow you to force the game to be
- viewed on another display. The format of the display name is
- <xserver:0.0> like most other programs where xserver is the
- name of the display. The default is your display of course.
-
- You may also set three environment variables used by xboing.
- They specify the location of the level files, sounds and the
- highscore file. They are listed below.
-
- XBOING_SCORE_FILE = the highscore file to be used.
- XBOING_LEVELS_DIR = the directory containing the levels.
- XBOING_SOUND_DIR = the directory containing the sounds.
-
- They will override the settings that are compiled into the
- program.
-
-
- GAME CONTROL
- You must have specified "-keys" on the command line to use
- the keys for the paddle control. The default is to use the
- mouse control method.
-
- J = Paddle Left
- LeftArrow = Paddle Left
- K = Shoot bullet
- L = Paddle Right
- RightArrow = Paddle Right
-
- All Mouse Buttons = Shoot Bullet/Start ball
-
- Use the mouse to move the paddle left and right by moving the mouse
- left and right. The paddle will follow the mouse pointer. This is
- the best method and easiest to use by far.
-
- Space = Start game
- Escape = End game and return to introduction.
- i = iconify the game and pause.
- H = View roll of honour.
- h = View personal highscores.
- p = Pause game.
- d = Kill the ball.
- a = Toggle audio on/off
- s = Toggle special effects on/off
- c = Cycle through the intro screens.
-
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- Page 5 (printed 9/2/93)
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- XBOING(6) X Version 11 (August 1993) XBOING(6)
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- 1-9 = Game speed where 9 is fastest.
- q = Quit XBoing
-
- Note: Highscores are saved at the end of each game.
-
- SCORING
- Each blocks has a certain point score. Some blocks such as
- the counter block will have more than one score associated
- with it.
-
- red = 100
- blue = 110
- green = 120
- yellow = 140
- tan = 130
- purple = 150
- bomb = 50 plus the surrounding blocks points
- wall = 0
- pirate = 100
- reverse = 100
- ammo = 50 plus bullets
- counter = 200 (each number).
-
- Each time the paddle is hit with the ball your earn 10
- points. I'm nice.
-
- There are death symbols (a pirate) that when hit by a ball
- will kill the ball. You can shoot them but you will lose
- 1000 points.
-
- The bonus coins are 3000 points - but only added to score if
- you reach the end of the level and go through the bonus
- screen.
-
- If you collect more than 10 bonus coins you get a Super
- Bonus of 50,000 points. Each remaining bullet after a level
- is worth 500 points.
-
- At the end of each level you are awarded a level bouns which
- is level <n> x 1000 points. So for level 20 you get 20,000
- points! If you fail to complete the level in the time
- allotted you will not receive a level bonus.
-
- There are now two highscore files. One displays the global
- scores which will be your best score to date. The other is a
- personal high score table with all your attempts.
-
-
- SOUND SUPPORT
- Xboing has limited support for sound. It has sound code for
- the following machines :-
-
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-
- Page 6 (printed 9/2/93)
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- XBOING(6) X Version 11 (August 1993) XBOING(6)
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- HP, SUN, NCD Xterminals, LINUX PC Soundblaster, RPLAY sound
- system.
-
- Most support and use the SUN .au format sound files. The
- linux version just sends the data down to the audio device
- which may cause slight clicking sounds due to the audio file
- header. Future versions of xboing will support other
- machines if patches are sent to me or if I learn the sound
- format. SGI will be next but they have their own format,
- argghh. I am not going to have heaps of converted files all
- over the place in different formats as the archive would be
- HUGE.
-
-
- LEVELS
- The levels are not increasingly harder to play - some are
- but some are easy. This is because it takes ages to create
- and design levels. The paddle does get smaller as the game
- goes on. This makes it REALLY hard. I may also add a ball
- speedup feature.
-
- The level data is a simple ASCII file format that can be
- edited. The levels are loaded when required from the
- directory specified when the game was made.
-
- You can create more levels if you like making sure that they
- are in the correct format and that they have a correct
- filename format.
-
- Copy level0.data to level??.data and use that for the
- editing of new levels.
-
- level format: (case sensitive)
-
- w = wall block
- r = red block
- g = green block
- b = blue block
- t = tan block
- p = purple block
- y = yellow block
- X = Bomb
- B = Ammo
- . = blank
- D = Death
- R = Reverse
- H = Teleport
- L = Extra ball
- M = Machine Gun
- W = Walls off
- ? = Random block
- m = Multiple balls
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- Page 7 (printed 9/2/93)
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- XBOING(6) X Version 11 (August 1993) XBOING(6)
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- s = sticky block
- < = Shrink paddle block
- > = Grow paddle block
-
- The format of the level is shown in the newlevel.data file
- in the source distribution in the levels directory.
-
- Make sure you have a level title and a time bonus in
- seconds.
-
-
- NOTES
- Obatin all new versions from ftp.x.org or a mirror site.
-
-
- REDISTRIBUTION
- (c) Copyright 1993, Justin C. Kibell, All Rights Reserved
-
- Permission to use, copy, modify, and distribute this
- software and its documentation without written agreement is
- hereby granted. You cannot sell this software without
- written permission from the author. This entire copyright
- notice must appear in all copies of this software.
-
- IN NO EVENT SHALL THE AUTHOR BE LIABLE TO ANY PARTY FOR
- DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
- DAMAGES ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS
- DOCUMENTATION, EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- THE AUTHOR SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE
- SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND THE
- AUTHOR HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
- UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
-
-
- AUTHOR
- Justin C. Kibell - Systems Programmer - CATT Centre CITRI
- Melbourne - Victoria - Australia. email: jck@citri.edu.au
- SnailMail: 1/17 Albert Road, North Warrandyte, Victoria,
- Australia, 3113
-
- Computer Science Graduate - Royal Melbourne Institute of
- Technology (RMIT) - Australia
-
-
- BUGS
- See README documents in source distribution for list of bugs
- and bug fixes.
-
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- Page 8 (printed 9/2/93)
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- XBOING(6) X Version 11 (August 1993) XBOING(6)
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- Mail all bug reports/suggestions to jck@citri.edu.au
- specifying the version and machine type you are using. Use
- 'uname -a' to explain the machine type. Please note the
- version of X11 that you have installed as well, ie: X11R5,
- X11R4, etc.
-
- Please note that xboing will run like a pig on the xnews X
- server distributed with Sun machines. Please try to use the
- MIT X Server that comes with the X Window System.
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- Page 9 (printed 9/2/93)
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